|
ABOUT PAUL |
|
I am a MS graduate of the Dynamic Graphics Project Lab at the University
of Toronto. I am interested in computer graphics, especially computer animation.
I am happily married to my wonderful wife, Sharon. She is a loving, smart, funny and artistic woman. Check out
her blog and you will see what I mean.
I enjoy cooking, reading about cooking, and watching cooking shows. Of course, I also enjoy eating.
I love to take pictures. You will very likely to see me with my camera on a sunny non-work day.
|
|
You can reach me at:
paulyang at
dgp dot
toronto dot
edu
|
|
EDUCATION | |
|
|
RESEARCH | |
|
My master's project focuses on physically-based animation. We propose a dynamic control algorithm for
swimming based on a simplified fluid model. The simulation runs at interactive rate and the user can control
the virtual swimmer to move towards a target. The Swimmer Project
page describes our approach and contains links to some important prior work by other groups.
|
|
Yang, P., Laszlo, J., and Singh, K.
Layered Dynamic Control for Interactive Character Swimming, ACM SIGGRAPH / Euro-graphics
Symposium on Computer Animation 2004s, Grenoble, France.
Link to Citeseer for all cited articles
|
|
PROFESSIONAL WORK EXPERIENCE |
|
Visual Concepts, San Rafael, CA
|
|
Apr 2006 |
Software Engineer
Designed and implemented presentation features (camera, overlay, audio, game scripting) for NBA 2K franchise
Games: Credits listed by Moby Games
|
|
|
Electronic Arts Canada, Burnaby, BC
|
|
Sept 2004 to Feb 2006 |
Software Engineer
Designed and implemented presentation, animation, and rendering features of FIFA soccer franchise
Prioritized and drove new features in proprietary animation tools
Implemented offline visualization and editting tool for spherical harmonics irradiance lighting
Games: Credits listed by Moby Games
|
|
|
Radical Entertainment, Vancouver, BC
|
|
May 2001 to Aug 2000 |
Co-op Research Programmer (Internship)
Surveyed research literature and implemented terrain rendering level of detail algorithm
|
|
May 2000 to Dec 2000 |
Co-op Game Programmer (Internship)
Designed and implemented modeling tools in Maya
Implemented components of a snowboarding game
|
|
|
Homestake Canada Inc, Eskay Creek, BC
|
|
Dec 1998 to Aug 1999 |
Co-op Programmer (Internship)
Designed and implemented an integrated mine operation database in Access
Conducted user training and presented the system to senior management and engineering staff
|
|
|
AWARDS | |
|
2002-2004 |
Toronto: University of Tornto Fellowship
|
2002-2003 |
Toronto: Ontario Graduate Scholarships in Science and Technology
|
2001 |
UBC: Computer Science Scholarship
|
2001 |
UBC: NSERC Undergraduate Student Research Award in Industry
|
1998-2002 |
UBC: Dean's Honour List
|
1998-2002 |
UBC: Undergraduate Scholar Awards
|
|