Research Interests & Publications
I'm a soon-to-be-graduating PhD student in computer graphics under the
supervision of Eugene Fiume. I'm interested primarily in rendering, and the
focus of my thesis is on efficient numerical methods for solving the types
of integrals that occur in computer graphics. I've also developed and
implemented texture filtering, compression and caching schemes for
Alias|Wavefront's PowerAnimator and Maya.
Publications
- Ouellette, M.J., Fiume, E., ``On Numerical
Solutions to One Dimensional Integration Problems in Computer Graphics
With Applications to Linear Light Sources'', ACM Transactions
on Graphics, October 2001, pp 232-279.
- Ouellette, M.J., Fiume, E., ``Approximating
the Location of Integrand Discontinuities for Penumbral Illumination
with Area Light Sources,'' Eurographics Workshop on
Rendering, June 1999, pp 213-224.
- Ouellette, M.J., Fiume, E., ``Approximating
the Location of Integrand Discontinuities for Penumbral Illumination
with Linear Light Sources,'' Graphics Interface, June
1999, pp 65-74.
- Woo, A., Pearce, A., Ouellette, M., ``It's Really Not a Rendering
Bug, You See...,'' IEEE Computer Graphics and Applications,
Volume 16, Number 5, September 1996, pp 21-25.
- Fiume, E., Ouellette, M.J., ``On Distributed, Probabilistic
Algorithms for Computer Graphics'', Graphics Interface,
June 1989, pp 211-218.
- Ouellette, M.J., ``Modelling Light
Propagation and Global Illumination,'' M.Sc. thesis, University of
Toronto, 1989.
Curriculum Vitae
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Send comments to:
Marc Ouellette (vv1@dgp.toronto.edu)
Visitors since May 13, 1996