Only material explicitly covered in the lectures will be tested in the exams. Further detail with examples and exercises for the material covered in the lectures can be found in the online lecture notes below.
Lecture notesThe lecture notes in turn, point to readings in (P. Shirley, Fundamentals of Computer Graphics, A. K. Peters, 2002) if further clarification is required. Finally openGL is the platform for graphics programming used in the course. openGL syntax will not be taught in the lectures but will be covered in the tutorials. The openGL programming references below are also useful.
OpenGL quick referenceOpenGL Programming Reference (Blue Book)
Shahzad Malik's tutorial notes
Jacky Bibliowicz' tutorial notes
Every year I get a number of students asking for recommendations in support of graduate school applications. Recommendations carry a lot of weight for grad. school applications and a referee who can say a lot about you as a person and your research potential can help you a lot more than one that can only echo the grade you got in a course with a large enrolment like 418. Those of you that have an interest in doing further work in graphics should thus try and excel in the freeform part of the course like assignment three and/or work more closely with graphics faculty through a capstone course CSC 490/491, and independent study 494/495, or by signing up for a graduate course like CSC 2529.