CSC270: C pointers, Part I
C pointers
[ King 11.1, 11.2, 11.3 ]
Each byte of memory has a different address.
Each variable is stored in some number of contiguous bytes of memory.
The address of a variable is the address of the first byte in which
it's stored.
0100
0101 xxx <-- An integer might take 4 bytes. This integer's
0102 xxx address is 0101
0103 xxx
0104 xxx
0105
0106
0107 ccc <-- A character only takes on byte. This character's
0108 address is 0107
In C, a pointer is a variable that stores an address. If a
pointer `p' contains the address of a variable `x', we say p points
to x. This is typically drawn with an arrow from p to x:
p x
+---+ +---+
| O | --> | 5 |
+-+-+ / +---+
| |
+----+
Each pointer can point to many different variables at different times
during the program execution, but each variable must be of the same
type.
Declarations
The following declares integers `a' and `b' and a "pointer to integer"
`p'. The asterisk before `p' shows that it is a pointer. There can
be a space between the asterisk and `p' if you wish.
int a, b;
int *p;
``Address of''
To get `p' pointing to `a', we assign `p' the address of `a':
p = &a;
The ampersand, when appearing in front of a variable, gives that
variable's address. The above statement is read `p is assigned the
address of a'.
Dereferencing
To assign a value to the variable pointed to by `p', we use the
asterisk.
*p = 55;
printf( "%d %d\n", a, *p );
output ---> 55 55
The above statement is read `the integer pointed to by p is assigned
55'. This operation ``dereferences'' p. In other words, p is a
``reference'' to something and *p is the actual something.
To get the value, we also use the asterisk:
b = *p;
printf( "%d\n", b );
output ---> 55
Layout in memory
Suppose things are laid out in memory as follows:
0100 aaa < -- integer a
0101 aaa
0102 aaa
0103 aaa
0104 bbb < -- integer b
0105 bbb
0106 bbb
0107 bbb
0108
0109
010A
010B
010C ppp < -- pointer p
010D ppp
010E ppp
010F ppp
Then after the following statements, memory would look as shown below
(the hyphens are placeholder for the remainder of the variable).
a = 55;
p = &a;
b = *p + 22;
0100 55 < -- integer a
0101 -
0102 -
0103 -
0104 77 < -- integer b
0105 -
0106 -
0107 -
0108
0109
010A
010B
010C 0100 < -- pointer p
010D -
010E -
010F -
Pointers as Arguments
[ King 11.4 ]
C functions use "call-by-value". The arguments of the function call
are evaluated, their values are passed in to the function as
parameters, and any modifications to the parameters in not returned
from the function call.
To modify a variable that is one of the function arguments, you must
pass a POINTER to that variable:
void f( int *p )
{
*p = *p + 1;
}
main()
{
int i, j;
i = 0;
j = 1;
f( &i );
f( &j );
printf( "i = %d, j = %d\n", i, j ); --> i = 1, j = 2
}
Above, f takes a pointer to an integer. It increments the integer
pointed to by `p'. The call to `f' must pass in a pointer to an
integer: &i is the address of `i' (in other words, a pointer to `i').
Pointers and structs
[ King 17.3, 17.4, 17.5 ]
Pointers are often used with structures in C. For example, a
linked-list node looks like
struct ll_node {
int data;
struct ll_node *next;
}
Such a node contains data and a pointer `next' to the next node on the
list. Here, `struct ll_node' is the data type. Let's define an
LL_NODE type:
typedef struct ll_node {
int data;
struct ll_node *next;
} LL_NODE;
Note that it would not work to use "LL_NODE *" inside the structure
definition. Typically, pointers to structures use the "struct ll_node
*" form.
Pointer Notation Tricks
If `s' is a structure and `p' is a pointer to it, there are several
ways to reference the fields of the structure. The following
references to `data' are all equivalent.
LL_NODE s, *p;
s.data = 5;
p->data = 5;
(*p).data = 5;
The last is interesting. (*p) is the thing pointed to by `p'. Since
this thing IS a structure, we use the dot notation to reference a
field.