ASSIGNED READINGS
FOR BEST UNDERSTANDING OF THE LECTURES, DO THESE BEFORE THE DATE LISTED!!!!!

September 10 2. User-centred iterative design
[NL] Chapter 1, Introduction, 3-13
[NL] Chapter 2, Defining the Problem, 15-39
[BGBG] Preface (part), xi-xv
[BGBG] Part I, Introduction to Human-Computer Interaction, 1-3

September 11 Tutorial on usability inspection
[NL] Chapter 8.6, Heuristic Evaluation, 182-186
[BGBG] Heuristic Evaluation with Usability Guidelines, 82-84
[BGBG] Usability Testing, 84-86

September 15 3. Interactive system design methodologies
[NL] Chapter 4, Design Processes and Representations, 69-87
[BGBG] Chapter 2, Design and Evaluation (part), 73-80(top of 1st column)
[BGBG] Chapter 3, Software Development Contexts, 273-278

September 17 4. Understanding users and user needs; research and evaluation methodologies
[BGBG] Chapter 2, Design and Evaluation (part), 80(top of 1st column)-89

September 22 5. User and task analysis: interviews and questionnaires
[NL] Chapter 5, User Study Methods, 91-108
[BGBG] Lewis and Rieman, Getting to Know Users and their Tasks, 122-127

September 24 6. Interviews and questionnaires; contextual inquiry
[BGBG] Holtzblatt and Jones, Conducting and Analyzing a Contextual Interview, 241-253
[NL] Case B: Designing a Human Memory Aid (part), 411-423

September 29 7. Understanding users; the psychology of the user - perception
[NL] Chapter 3, The Human Virtual Machine, 41-68

October 1 8. Understanding users; the psychology of the user - cognition
[BGBG] Chapter 9, Human Information Processing (part), 573-578

October 6 9. Understanding users; the psychology of the user - sensori-motor skills
[NL] Chapter 12, Interaction Styles (for those without CSC318 or its equivalent), 293-322

October 8 10. Interactive systems analysis and design; task models
[NL] Chapter 6, Systems Analysis and Design, 109-139

October 15 11. Design and envirsionment: metaphors and mental models
[NL] Chapter 13, Conceptual Design: The User's Mental Model, 323-346
[BGBG] Erickson, Working with Interface Metaphors, 147-151

October 20 12. User interface development tools
[NL] Chapter 11, User Interface Notations, 271-291
[BGBG] Chapter 5, Development Tools, 313-318

October 22 13. User interface development tools
[BGBG] Myers, State of the Art in User Interface Software Tools, 323-343

October 27 14. Style guidelines and the devlopment process
[NL] Sections 15.1-15.6, Designing to Guidelines, 373-391
[BGBG] Wiecha, et al., ITS: A Tool for Rapidly Developing Interactive Applications, 373-389

November 3 15. Modeling users and systems; a framework
[NL] Chapter 8, Usability Analysis and Inspection, 165-186
[BGBG] Chapter 9, Human Information Processing (part), 578-583

November 5 16. Modeling users and systems; GOMS and Keystroke models
[BGBG] Card & Moran, User Technology: From Pointing to Pondering, 587-602
[BGBG] Olson & Olson, The Growth of Cognitive Modeling in HCI Since GOMS (part), 603-606

November 10 17. Modeling users and systems; an example of GOMD modelling
[NL] Case Study A, Evaluation and Analysis of a Telephone Operator's Workstation, 249-268
[BGBG] Gray, et al., GOMS Meets the Phone Company....., 634-639
[BGBG] Landauer, Lets Get Real: A Position Paper on... Cognitive Psychology....., 659-665

November 12 18. Interface evaluation; using video
[NL] Chapter 9, Prototyping and Evaluation, 189-212
[BGBG] Suchman & Trigg, Understanding Practice: Video... for Reflection and Design, 233-240

November 17 19. Interface evaluation; experiments
[BGBG] McGrath, Methodology Matters: ... Research in the Behavioral and Social Sciences, 152-169
[NL] Chapter 10, Experiments in Support of Design, 215-247

November 19 20. Interface evaluation; sample HCI experiments
[BGBG] Egan, et al., Behavioral Evaluation and Analysis of a Hypertext Browser, 843-848
[BGBG] Baecker, et al., Bringing Icons to Life, 444-449

November 24 21. Interface evaluation of a multimedia communication system
[BGBG] Case C: A Multimedia Communication System, 867-869
[BGBG] The Freestyle System: A Design Perspective, 871-880
[BGBG] Iterative Tutorial Design in the Product Development Cycle, 881-885

November 26 22. Design for a work context
[BGBG] Chapter 5, Considering Work Contexts in Design. 187-196
[BGBG] Bannon, From Human Factors to Human Actors..., 205-214

December 1 23. Design for a work contextÑ group and organizational processes
[BGBG] Bodker, Groenboek, Kyng, Cooperative Design: Techniques & Exper...., 215-224
[BGBG] Francik, et al., ..... Adoption Strategies for Multimedia Communication Systems, 886-896

December 3 24. Research frontiers: Groupware and computer-supported cooperative work
[BGBG] Chapter 11, Groupware and Computer-Supported Cooperative Work, 741-749
[BGBG] Grudin, Groupware and Social Dynamics: Eight Challenges for Developers, 762-773