[Hill: 379-385. Foley & van Dam: p. 239-242]
View Volumes
View volumes are used for:
- clipping objects which will not project onto the image
- restricting the domain of z for visibility calculations
A perspective view volume:
An orthographic view volume:
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Clipping operations could be carried out directly based upon the view
volumes defined, but is simpler using a canonical view volume. The
coordinate system is referred to as the normalized device coordinate
system or NDCS.
OpenGL Canonical View Volume
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The transformation from VCS to NDCS can be
conveniently viewed as part of the projection transformation, as we shall
see shortly.
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Viewport Transformation
- NDCS to DCS
- simple translate and scale