Table of Contents
Diffraction Shaders
Shaders
Shaders
Shaders
Shaders
Shaders
Microsurface Models
Microsurface Models
Microsurface Models
Microsurface Models
Microsurface Models
Microsurface Models
Microsurface Models
Microsurface Models
Microsurface Models
Previous Work
Previous Work
Our Approach
Wave Theory of Light
Wave Theory of Light
Wave Theory of Light
Intensity of a Wave
Diffraction
Interaction: Light-Surface
Interaction: Light-Surface
Interaction: Light-Surface
Interaction: Light-Surface
Interaction: Light-Surface
Interaction: Light-Surface
Interaction: Light-Surface
Compute Path Length
Compute Path Length
Compute Path Length
Compute Path Length
Compute Path Length
Compute Path Length
Compute Path Length
Compute Path Length
Reflected Wave
Reflected Wave
Fourier Transform
Fourier Transform
Fourier Transform
Two dimensions
Two dimensions
Computing Shaders
Implementation
Implementation
Brushed Metal
Diffraction
Compact Disk
PPT Slide
Results
Conclusion
Future Work
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