CSC2522: Reading List
Bibliography
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Key: SIGGRAPH
GI Graphics Interface
ACMCG ACM Computational Geometry
EUROGRAPHICS
EGRW Eurographics Rendering Workshop
1. Kajiya, The rendering equation, SIGGRAPH'86, pg 143
2. Gondek, Meyer, Newman, Wavelength dependent reflectance functions,
SIGGRAPH'94, pp 213-220
3. Goral, Torrance, Greenberg, Battaile, Modeling the interaction of light between
diffuse surfaces, SIGGRAPH'84, pp 213-222
4. Cohen & Greenberg, The Hemi-Cube: A Radiosity Solution for Complex Environments,
SIGGRAPH'85, pp 31-40
5. Lischinski, Smits, Greenberg, Bounds and error estimates for radiosity,
SIGGRAPH'94, pp 67-74
6. Cohen, Chen, Wallace, Greenberg, A progressive refinement approach to fast
radiosity imge generation, SIGGRAPH'88, pp 75-84
7. Hanrahan, Salzman, Aupperle, A rapid hierarchical radiosity algorithm,
SIGGRAPH'91, pp 197-206
8. Smits, Arvo, Salesin, An importance-driven radiosity algorithm,
SIGGRAPH'92, pp 273-282
9. original Heckbert discontinuity paper?
10. Lischinski, Tampieri, Greenberg, Combining hierarchical radiosity and
discontinuity meshing, SIGGRAPH'93, pp 199-208
11. Cook, Porter, Carpenter, Distributed ray tracing, SIGGRAPH'84, pp 137-145
12. Arvo, Kirk, Particle transport and image synthesis, SIGGRAPH'90, pg 63
13. Jensen: Rendering caustics on non-Lambertian surfaces, GI'96, pp 116-121
14. Heckbert, Adaptive radiosity textures for bidirectional ray tracing, SIGGRAPH'90,
pp 145-154
15. Veach and Guibas, Optimally combining sampling techniques for Monte Carlo
rendering, SIGGRAPH'95, pp 419-428
16. Veach & Guibas, Metropolis light transport, SIGGRAPH'97, pp 65-76
17. Kirk, Arvo, Unbiased sampling techniques for image synthesis, SIGGRAPH'91, pg 153
18. McCool, Fiume, Hierarchical Poisson disk sampling distributions, GI'92, pp 94-105
19. Carpenter, The A-buffer, an antialiased hidden surface method, SIGGRAPH'84,
pp 103-108
20. Haeberli & Akeley, The accumulation buffer: Hardware support for high-quality
rendering, SIGGRAPH'90, pp 309-318
21. Fabris & Forrest, Antialiasing of curves by discrete pre-filtering, SIGGRAPH'97,
pp 317-326
22. Floyd & Steinberg, An adaptive algorithm for spatial grey scale, Proceedings of
the Society of Information Display, Vol 17, pp 75-77, 1976
23. Velho & Gomes, Digital halftoning with space filling curves, SIGGRAPH'91, pp 81-90
24. Naiman & Lam, Error diffusion: Wavefront traversal and contrast consideration,
GI'96, pp 78-86
25. Buchanan, Edge preservations with space-filling curve half-toning, GI'95, pp 75-82
26. Stewart & Ghali, Fast computation of shadow boundaries using spatial coherence and
backprojections, SIGGRAPH'94, pg 231
27. Vedel, Computing illumination from area light sources by approximate contour
integration, GI'93, pg 237
28. Greene, Kass, & Miller, Hierarchical Z-buffer visibility, SIGGRAPH'93, pp 231-238
29. Coorg & Teller, Temporally coherent conservative visibility, ACMCG'96, pp 78-87
30. Shade, Lischinski, Salesin, DeRose, and Snyder, Hierarchical image caching for
accelerated walkthroughs of complex environments, SIGGRAPH'96
31. Cohen-Or & Shaked, Visibility and dead-zones in digital terrain maps,
EUROGRAPHICS'95, pp C171-C180
32. Stewart, Hierarchical visibility in terrains, EGRW'97, pp 217-228
33. Chen & Williams, View interpolation for image synthesis, SIGGRAPH'93, pp 279-288
34. Chen, QuickTime VR - An image-based approach to virtual environment naviagation,
SIGGRAPH'95, pp 29-38
35. McMillan & Bishop, Plenoptic Modeling: An image-based rendering system,
SIGGRAPH'95, pp 39-46
36. Levoy & Hanrahan, Light field rendering, SIGGRAPH'96, pp 31-42
37. Gortler, Grzeszczuk, Szeliski, Cohen, The lumigraph, SIGGRAPH'96, pp 43-54
38. Paglieroni, Petersen, Parametric height field ray tracing, GI'92, 192-200
39. Lindstrom et al, Real-time, continuous level of detail rendering of height fields,
SIGGRAPH'96, pp 109-118
40. Meier, Painterly rendering for animation, SIGGRAPH'96, pp 477-484
41. Dorsey & Hanrahan, Modeling and rendering of metallic patinas, SIGGRAPH'96,
pp 387-398
42. Debevec & Malik, Recovering high dynamic range radiance maps from photographs,
SIGGRAPH'97, pp 369-378
43. Cohen & Wallace, "Radiosity and Realistic Image Synthesis", Academic Press, 1993
44. Sillion & Puech, "Radiosity and Global Illumination", Morgan Kaufmann, 1994
45. Nagy, Terrain visibility, Computers and Graphics, Vol 18, No 6, pp 763-773, 1994
46. Ward, The RADIANCE lighting simulation and rendering system, SIGGRAPH'94, pp 459-472
47. L. Williams, "Pyramidal parametrics", SIGGRAPH '83, p1-11.
48. T. Whitted, "An improved illumination model for shaded display",
CACM 23(6):343-349, June 1980.
Alejo Hausner and
Eugene Fiume,
Dept of Computer Science,
University of Toronto
Last modified: Wed Jan 12 15:49:52 EST 2000