CSC2522: Presentations and Projects
Topics
- Texture Synthesis
- Greg Turk. Generating textures for arbitrary surfaces using
reaction-diffusion, SIGGRAPH 91, pp. 289-298.
- Andrew Witkin and Michael Kass. Reaction-diffusion
textures, SIGGRAPH 91, pp. 299-308.
- Ken Perlin. An Image Synthesizer, SIGGRAPH 85,
pp. 287-296.
- Several papers in SIGGRAPH 95
- Texture Mapping
- Fabrice Neyret and Marie-Paule Cani. Pattern-Based
Texturing Revisited, SIGGRAPH 99,
pp. 235-242.
- Homan Igehy. Tracing Ray Differentials, SIGGRAPH 99, pp. 179-186.
- Pat Hanrahan and Paul E. Haeberli. Direct WYSIWYG Painting
and Texturing on 3D Shapes, SIGGRAPH 90, pp. 215-223.
- Hardware Assistance
- L. Lippert and M. H. Gross. Fast Wavelet Based Volume
Rendering by Accumulation of Transparent Texture Maps,
Computer Graphics Forum, 14(3), pp. 431-444 (August
1995).
- Peter Wonka and Dieter Schmalsteig. Occluder Shadows for
Fast Walkthroughs of Urban Environments, Computer Graphics
Forum, 18(3), pp. 51-60 (September 1999).
- Michael F. Cohen and Donald P. Greenberg. The Hemi-Cube: A
Radiosity Solution for Complex Environments, SIGGRAPH 85,
pp. 31-40.
- Haeberli & Akeley, The accumulation buffer: Hardware
support for high-quality rendering, SIGGRAPH'90, pp 309-318.
- Reflectance Models
- Pierre Poulin and Alain Fournier. A Model for Anisotropic
Reflection, SIGGRAPH 90, pp. 273-282.
- Jay S. Gondek and Gary W. Meyer and Jonathan
G. Newman. Wavelength Dependent Reflectance Functions,
SIGGRAPH 94, pp. 213-220.
- Jos Stam. Diffraction Shaders, SIGGRAPH 99, pp. 101-110.
- Paul S. Strauss. A Realistic Lighting Model for Computer
Animators, IEEE Computer Graphics & Applications, 10 (6),
pp. 56-64 (November 1990).
- Gregory J. Ward Larson. Measuring and Modeling Anisotropic
Reflection, SIGGRAPH 92, pp. 265-272.
- François X. Sillion and James R. Arvo and Stephen
H. Westin and Donald P. Greenberg. A Global Illumination
Solution for General Reflectance Distributions, SIGGRAPH 91,
pp. 187-196.
- Dorsey & Hanrahan, Modeling and rendering of metallic
patinas, SIGGRAPH'96, pp 387-398.
- Shadows
- Andrew Woo and Pierre Poulin and Alain Fournier. A Survey
of Shadow Algorithms, IEEE Computer Graphics &
Applications, 10(6), pp. 13-32 (November 1990).
- Norman Chin and Steven Feiner. Near Real-Time Shadow
Generation Using BSP Trees, SIGGRAPH 89, pp. 99-106.
- Stewart & Ghali, Fast computation of shadow boundaries
using spatial coherence and backprojections, SIGGRAPH'94,
pg 231.
- Seth J. Teller. Computing the Antipenumbra of an Area
Light Source, SIGGRAPH 92, pp. 139-148.
- Sampling and Bidirectional Ray Tracing
- Kirk, Arvo, Unbiased sampling techniques for image
synthesis, SIGGRAPH'91, pg 153.
- Heckbert, Adaptive radiosity textures for bidirectional
ray tracing, SIGGRAPH'90, pp 145-154.
- Veach and Guibas, Optimally combining sampling techniques
for Monte Carlo rendering, SIGGRAPH'95, pp 419-428
- Veach & Guibas, Metropolis light transport, SIGGRAPH'97,
pp 65-76.
- Non-Photorealistic Rendering
- Georges Winkenbach and David
H. Salesin. Computer-Generated Pen-And-Ink Illustration,
SIGGRAPH 94, pp. 91-100.
- Michael P. Salisbury and Michael T. Wong and John
F. Hughes and David H. Salesin. Orientable Textures for
Image-Based Pen-and-Ink Illustration,
SIGGRAPH 97, pp. 401-406.
- Cassidy J. Curtis and Sean E. Anderson and Joshua E. Seims
and Kurt W. Fleischer and David
H. Salesin. Computer-Generated Watercolor,
SIGGRAPH 97, pp. 421-430.
- Wagner Toledo Corréa and Robert J. Jensen and Craig
E. Thayer and Adam Finkelstein. Texture Mapping for Cel
Animation, SIGGRAPH 98, pp. 435-446.
- A. Hausner, Simulating Decorative Mosaics, SIGGRAPH 01.
- Volume Rendering
- David Laur and Pat Hanrahan, Hierarchical Splatting: A
Progressive Refinement Algorithm for Volume Rendering,
SIGGRAPH 91.
- Philippe Lacroute and Marc Levoy, Fast Volume Rendering
Using a Shear-Warp Factorization of the Viewing
Transformation, SIGGRAPH '94.
- Rendering Large Scenes
- A. J. Stewart, `` Hierarchical visibility in terrains,''
Eurographics Rendering Workshop, June 1997, pp 217-228.
- Thomas A. Funkhouser, Carlo. H. Sequin, and Seth
J. Teller, Management of Large Amounts of Data in
Interactive Building Walkthroughs. Computer Graphics (1992
SIGGRAPH Symposium on Interactive 3D Graphics)
- Other papers available (ask the prof.)
- Atmospheric Phenomena
- Papers soon, on clouds, the night sky, atmospheric
scattering, rainbows and sun halos.
Alejo Hausner and
Eugene Fiume,
Dept of Computer Science,
University of Toronto
Last modified: Fri Jan 18 13:58:53 EST 2002