Y1 = Y2, namely: 0.299 R1 + 0.587 G1 + 0.114 B1 = 0.299 R2 + 0.587 G2 + 0.114 B2then they will be displayed identically on a black-and-white television.
R = 700 nm G = 546 nm B = 438 nmNow suppose that we have a real light which consists of the following light distribution:
10 W at 700 nm (red) 20 W at 546 nm (green) 15 W at 438 nm (blue) 10 W at 500 nm (perceptually a mix of blue and green -- cyan)Now suppose this light bounces off a surface which only reflects 500 nm light and absorbs all other wavelengths. A correct model of the light bouncing off the surface should produce a surface which is cyan in colour. If instead we use a three-colour RGB model, a black surface (no light reflected) is predicted.
Thus, ideally, one should always treat light interactions using a full
spectrum model. This is too expensive in reality, though, and
light colour and surface properties are typically approximated using
only three components, RGB.