CSC 2529, Winter, 2007: Character Animation
Synopsis
This course is a project intensive study on the art and science of computer
generated character animation.
Topics
Most of the following will be covered:
character modeling, deformation, skinning, kinodynamic control, behavioral
motion, motion capture, motion graphs.
Course Texts
Recommended |
Learning Maya | Character Rigging and Animation,
Alias Inc. |
Recommended |
Richard Parent, Computer Animation Algorithms and Techniques, Morgan
Kaufmann |
Recommended |
Richard Williams, The Animators survival kit, Faber and Faber. |
Grading Scheme
|
weight |
mel assignments * 2 |
20% |
Paper Presentation |
30% |
Animation project |
50% |
- 3D animatic |
10% |
- Technical content |
20% |
- Overall animation |
10% |
- Project report |
10% |
You are expected to be a competent programmer in C or
C++ in this course. You will a need knowledge of basic 3D computer
graphics, rudimentary Open GL and a strong math foundation. Prior knowledge of
the Maya animation system is desirable, you may want to do a little background
reading and play around with the Maya Personal Learning Edition. While
programming
need not be done in Maya at all, it will be used as the final system in which
the animation is put together and its use is thus encouraged.