CSC 2529 Winter 2004 Suggested Papers for presentation
Skeletal Control:
- Efficient Synthesis of
Physically Valid Human Motion
- Anthony C. Fang,
Nancy S. Pollard (Brown
University) SIG 03
-
Layered Acting For Character Animation (project
page) (project
page)
- Mira Dontcheva,
Gary Yngve,
Zoran Popović (University
of Washington) SIG 03
- Synthesis
of Complex Dynamic Character Motion From Simple Animations
- C. Karen
Liu, Zoran
Popovic (University of
Washington) SIG 02
- Composable
Controller for Physics-Based Character Animation
- Petros Faloutsos,
Michiel van de
Panne (University of
Toronto), Demetri
Terzopoulos (New York
University and University
of Toronto) SIG 01
- Automating
Gait Animation
- Harold C. Sun, Dimitris
Metaxas (University of
Pennsylvania) SIG 01
- Interactive
Control for Physically Based Animation
- Joseph Lazlo, Michiel
van de Panne, Eugene
Fiume (University of Toronto)
SIG 00
- M. Gleicher, Retargeting Motion to New Characters, Proc.
SIGGRAPH 1998.
- Hodgins, J. K., Wooten, W. L., Brogan, D. C., O'Brien, J. F. Animating
Human Athletics. Proc. SIGGRAPH 1995.
- J. Laszlo, M. van de Panne, E. Fiume, Limit Cycle Control And Its
Application to the Animation of Balancing and Walking, Proc SIGGRAPH
1996.
Behavioral + AI based Animation:
- Perceptual Metrics for
Character Animation: Sensitivity to Errors in Ballistic Motion
- Paul S. A. Reitsma,
Nancy S. Pollard (Brown
University) SIG 03
- Integrated
Learning for Interactive Synthetic Characters
- Bruce Blumberg, Marc
Downie, Yuri Ivanov,
Matt Berlin, Michael
Patrick Johnson, William
Tomlinson (Massachusetts
Institute of Technology, The Media Laboratory) SIG 02
- Cognitive Modeling: Knowledge, Reasoning and
Planning for Intelligent Characters
John Funge Xiaoyuan Tu Demetri
Terzopoulos SIG 99
- Tu, X., Terzopoulos, D. Artificial Fishes: Physics, Locomotion,
Perception, Behavior. Proc. SIGGRAPH 1994.
- Unuma M, Takeuchi, R., Generation of Human Motion with Emotion.
Proc. SIGGRAPH 1991.
- K.Perlin,A.Goldberg, Improv: A System for Scripting Interactive
Actors in Virtual Worlds, Proc. SIGGRAPH 1996
- Koga Y, Kondo K., Kuffner J., Latombe JC, Planning Motions with
Intensions, Proc SIGGRAPH 1994.
- Sims, K., Evolving Virtual Creatures. Proc. SIGGRAPH 1994.
- S. Schaal, C.G. Atkeson, Robot Juggling: An Implementation of
Memory-based Learning, Control Systems Magazine, 14, 1, pp.57-71
Motion Capture based Animation:
Deformations and skinning:
- Continuous Capture of
Skin Deformation Peter
Sand (Massachusetts Institute
of Technology),
Leonard McMillan (Massachusetts
Institute of Technology and
University of North Carolina at Chapel Hill),
Jovan Popović (Massachusetts
Institute of Technology) SIG 03
-
The Space of Human Body Shapes: Reconstruction and Parameterization From
Range Scans (research
group page)
Brett Allen,
Brian Curless,
Zoran Popović (University of
Washington) SIG 03
-
Building Efficient, Accurate Character Skins from Examples
- Alex Mohr,
Michael Gleicher (University
of Wisconsin) SIG 03
- DyRT:
Dynamic Response Textures for Real Time Deformation Simulation with
Graphics Hardware
- Doug L. James, Dinesh
K. Pai (University of British
Columbia) SIG 02
- Interactive
Skeleton-Driven Dynamic Deformations
- Steve Capell,
Seth Green, Brian
Curless, Tom
Duchamp, Zoran
Popovic (University of
Washington) SIG 02
- Articulated
Body Deformation From Range Scan Data
- Brett Allen,
Brian Curless,
Zoran Popovic
(University of Washington)
SIG 02
- Pose Space
Deformations: A Unified Approach to Shape Interpolation and
Skeleton-Driven Deformation
- J.P. Lewis (The
Walt Disney Company), Matt Cordner, Nickson Fong (Centropolis)
SIG 00.
-
- Skinning Characters using Surface Oriented Free-Form
Deformations. K Singh, E. Kokkevis GI 2000.
EigenSkin: Real Time Large Deformation Character Skinning in
Hardware Kry, James, Pai. SCA 2002.
-
Facial (Speech) Animation:
- Reanimating the
Dead: Reconstruction of Expressive Faces From Skull Data (research
group page)
- Kolja Kähler, Joerg
Haber, Hans-Peter Seidel
(MPI Informatik)
- Trainable
Videorealistic Speech Animation
- Tony
Ezzat, Gadi
Geiger, Tomaso
Poggio (Massachusetts
Institute of Technology, Center for Biological and Computational
Learning) SIG 02.
- Expression Cloning
- Jun-yong Noh, Ulrich
Neumann (University of
Southern California) SIG 01.
- Parke, F. Control Parameterization for Facial Animation.
Computer Animation 1991, 3-14.
- K. Waters, A Muscle Model for Animating Three-Dimensional Facial
Expression Proc. SIGGRAPH 1987.
- F. Parke, K. Waters, Computer Facial Animation ,
- Terzopoulos, D., Waters, K. Techniques for Realistic Facial
Modeling and Animation. Computer Animation 1991, 59-74.
- M.Cohen, D.Massaro,
- C. Bregler, M. Covell, M. Slaney, Video Rewrite: Driving Visual
Speech with Audio Proc. SIGGRAPH 1997
- Ezzat, Poggio,
- Beier, T., Neely, S., Feature-Based Image Metamorphosis. Proc
SIGGRAPH 1992.
- F. Pighin, J. Hecker, D. Lischinksi, R. Szeliski, D.H. Salesin Synthesizing
Realistic Facial Expressions from Photographs Proc. SIGGRAPH 1998
- B. Guenter, C. Grimm, D. Wood, H. Malvar, F. Pighin, Making Faces,
Proc. SIGGRAPH 1998.
Karan Singh,
Dept of Computer Science,
University of Toronto
Last modified: Sept 6 13 16:20:56 EST 2002