CSC 2529, Winter, 2004: Character Animation
Synopsis
This course is a project intensive study on the art and science of computer
generated character animation.
Topics
Most of the following will be covered:
character modeling, deformation, skinning, kinodynamic control, behavioral
motion, motion capture, motion graphs.
Course Texts
Recommended |
Learning Maya | Character Rigging and Animation, Alias|wavefront |
Recommended |
Richard Parent, Computer Animation Algorithms and Techniques, Morgan
Kaufmann |
Recommended |
Richard Williams, The Animators survival kit, Faber and Faber. |
Grading Scheme
|
weight |
Paper Presentation (individual) |
30% |
Assignment (individual) |
10% |
Animation Project (upto 3 people) |
60% |
You are expected to be a competent programmer in C or
C++ in this course. You will a need knowledge of basic 3D computer
graphics, rudimentary Open GL and a strong math foundation. Prior knowledge of
the Maya animation system is desirable, you may want to do a little background
reading and play around with the Maya Personal Learning Edition. While projects
need not be done exclusively in Maya, using the API as the programming platform
is encouraged.
Computer Facilities, St. George campus
The programming assignments may make use of the CDF Unix facilities. Room 3116 has been
sepecially configured for this course. Those unfamiliar
with CDF will find A student's Guide to CDF to be useful. This
guide is available in the bookstore.
The course newsgroup
ut.cdf.csc2529h will be used as a forum for discussion.