CSC 2529, Winter, 2008: Character Animation
Synopsis
This course is a project intensive study on the art and science of computer
generated character animation.
Topics
Most of the following will be covered:
character modeling, deformation, skinning, kinodynamic control, behavioral
motion, motion capture, motion graphs.
Course Texts
| Recommended |
Learning Maya | Character Rigging and Animation,
Alias Inc. |
| Recommended |
Richard Parent, Computer Animation Algorithms and Techniques, Morgan
Kaufmann |
| Recommended |
Richard Williams, The Animators survival kit, Faber and Faber. |
Grading Scheme
|
weight |
| Animation assignment |
25% |
| Paper Presentation |
30% |
| Animation project |
45% |
| - Technical implementation |
30% |
| - Demo/presentation |
5% |
| - Project report |
10% |
You are expected to be a competent programmer in C or
C++ in this course. You will a need knowledge of basic 3D computer
graphics, rudimentary Open GL and a strong math foundation. Prior knowledge of
the Maya animation system is desirable, you may want to do a little background
reading and play around with the Maya Personal Learning Edition. The project,
however,
need not be done in Maya at all.