[Hill: 258-262. Foley & van Dam: p. 280, 867]

Coordinate Systems in the Graphics Pipeline

 
OCS - object coordinate system
WCS - world coordinate system
VCS - viewing coordinate system
CCS - clipping coordinate system
NDCS - normalized device coordinate system
DCS - device coordinate system
 
 
 

OpenGL functions for setting up transformations

modelling transformation
modelview matrix
glTranslatef() 
glRotatef() 
glScalef() 
viewing transformation
modelview matrix
gluLookAt() 
projection transformation
projection matrix
glFrustum() 
gluPerspective() 
glOrtho() 
gluOrtho2D() 
viewing transformation glViewport()