This capstone will focus on interactive techniques for modeling, animation and rendering of Computer Graphics scenes. The problems posed as projects for this course will likely be rooted in the arts (Fine art, Dance, Music, Theater). Students with strong interdisciplinary skills are encouraged to take this course. The project implementations will often be comprehensive software solutions integrating cutting edge input interfaces and graphics hardware.

 

Suggested projects and interesting links for project ideas:

 

- designers typically build objects by sketching them from many views and then use those as references to construct digital models. think of how you may be able to combine these sketches, photographs and other visual concepts to construct a 3D model.

see Steve Tsang's sketch system and other work on sketch and sculpt interfaces in our lab, check out Takeo's Teddy, the SKETCH system and a recent symposium on sketch based interfaces.

 

-animators similarly observe the way they move or articulated their face in a mirror or by recording video when posing characters for computer animation. think of how this information can be more directly incorporated into an animation system. Look at the work on layered acting.

 

-a big chunk of non-photorealistic rendering is aimed at rendering photographs or 3D scenes in the styles of famous artists like van gogh. think of how you may be able to make such stylistic rendering or other imagery an interactive part of a paint system. Look at Aaron Hertzmans work in this area, media lab fiber optic brush, Haberli's image painting,

Graftals and paint effects in Maya.