Farm+Oyster: Mobile App for Oyster
I designed a user-centered mobile app providing daily information from sensors for aquaculture farmers, to help them raise production and reduce potential losses out of natural disasters.
I produced research of the application of tangible user interaction and gamification in agriculture referring to over 20 papers; highly praised by Prof. Henry Duh as a new research direction about HCI and food product innovation.
This work is one part of the project of HITLab Australia, University of Tasmania and sense-t. More information about the project can be found here.