publications
My research has been largely in HCI, CSCW, and social computing.
2023
- CSCWExploring Temporal and Multilingual Dynamics of Post-Disaster Social Media Discourse: A Case of Fukushima Daiichi Nuclear AccidentProceedings of the ACM on Human-Computer Interaction (CSCW) (to appear at CSCW 2023) 2023
- CSCW"My Culture, My People, My Hometown": Chinese Ethnic Minorities Seeking Cultural Sustainability by Video BloggingProceedings of the ACM on Human-Computer Interaction (CSCW) (to appear at CSCW 2023) 2023
- CSCW"I Have to Use My Son's QR Code to Run the Business": Unpacking Senior Street Vendors' Challenges in Mobile Money Collection in ChinaProceedings of the ACM on Human-Computer Interaction (CSCW) (to appear at CSCW 2023) 2023
2022
- CHIDare to Dream, Dare to Livestream: How E-Commerce Livestreaming Empowers Chinese Rural WomenIn Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems 2022
- CHIRemote Co-teaching in Rural Classroom: Current Practices, Impacts, and ChallengesIn Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems 2022
- CHIBeyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing RegionsIn Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems 2022
- CHIImpact and User Perception of Sandwich Attacks in the DeFi EcosystemIn Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems 2022
- DISThe Crafts+Fabrication Workshop: Engaging Students with Intangible Cultural Heritage-Oriented Creative DesignIn Designing Interactive Systems Conference 2022
- DIS“It Feels Like Being Locked in A Cage”: Understanding Blind or Low Vision Streamers’ Perceptions of Content Curation AlgorithmsIn Designing Interactive Systems Conference 2022
- CSCWAn Exploration of Captioning Practices and Challenges of Individual Content Creators on YouTube for People with Hearing ImpairmentsProceedings of the ACM on Human-Computer Interaction (CSCW) 2022
- CSCWGay Dating on Non-dating Platforms: The Case of Online Dating Activities of Gay Men on a Q&A PlatformProceedings of the ACM on Human-Computer Interaction (CSCW) 2022
- CSCW"I Never Imagined Grandma Could Do So Well with Technology": Evolving Roles of Younger Family Members in Older Adults' Technology LearningProceedings of the ACM on Human-Computer Interaction (CSCW) 2022
- CSCWPractitioners Versus Users: A Value-Sensitive Evaluation of Current Industrial Recommender System DesignProceedings of the ACM on Human-Computer Interaction (CSCW) 2022
2021
- CHIMore Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubersIn Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
- CHIThe Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in ChinaCHI 2021 Best Paper Honourable MentionIn Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
- CHIAll in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group ChatIn Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
- CSCWStreamSketch: Exploring Multi-Modal Interactions in Creative Live StreamsProceedings of the ACM on Human-Computer Interaction, 5(CSCW) (to appear at CSCW 2021) 2021
- CSCW“Positive Energy”: Perceptions and Attitudes Towards COVID-19 Information on Social Media in ChinaProceedings of the ACM on Human-Computer Interaction, 5(CSCW) (to appear at CSCW 2021) 2021
- CHI PLAYPlayers' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online GameProc. ACM Hum.-Comput. Interact. 2021
2020
- CHIThe Government’s Dividend: Complex Perceptions of Social Media Misinformation in ChinaIn Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
- HCIIExploring TikTok Use and Non-use Practices and Experiences in ChinaIn Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, HCI International 2020
2019
- Live Streaming in China for Sharing Knowledge and Promoting Intangible Cultural HeritageInteractions 2019
- Improving Viewer Engagement and Communication Efficiency within Non-Entertainment Live StreamingIn The Adjunct Publication of the 32nd Annual ACM Symposium on User Interface Software and Technology 2019
- CSCWVicariously Experiencing It All Without Going Outside: A Study of Outdoor Livestreaming in ChinaProceedings of the ACM on Human-Computer Interaction, 3(CSCW) 2019
- CHI“I Feel It is My Responsibility to Stream”: Streaming and Engaging with Intangible Cultural Heritage through LivestreamingCHI 2019 Best Paper AwardIn Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
- HCIIFifteen Seconds of Fame: A Qualitative Study of Douyin, A Short Video Sharing Mobile Application in ChinaIn Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, HCI International 2019
2018
- CSCWStreamWiki: Enabling Viewers of Knowledge Sharing Live Streams to Collaboratively Generate Archival Documentation for Effective In-Stream and Post Hoc LearningProceedings of the ACM on Human-Computer Interaction, 2(CSCW) 2018
- VISInkPlanner: Supporting prewriting via intelligent visual diagrammingIEEE transactions on visualization and computer graphics 2018
2017
- Comparing Mid-Air Finger Motion with Touch for Small Target Acquisition on Wearable DevicesIn Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems 2017
- HCII EAThe Rise and Proliferation of Live-Streaming in China: Insights and LessonsIn HCI International 2017 -- Posters' Extended Abstracts 2017