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After an uninformative pixel test, where
exhaustive subpixel testing may be performed.
If
then we set   to
  to   ,
since
Subpixel testing aims to prove a solution exists within a pixel;
exhaustive subpixel testing aims to prove no solution exists
within a pixel. Of course, if a solution is discovered
during exhaustive subpixel testing, the test may abort
prematurely and we may set
 ,
since
Subpixel testing aims to prove a solution exists within a pixel;
exhaustive subpixel testing aims to prove no solution exists
within a pixel. Of course, if a solution is discovered
during exhaustive subpixel testing, the test may abort
prematurely and we may set   to
  to   .
 .
Consider rendering y;SPMlt;x-x; here
are two   renderings,
produced using, and not using, exhaustive subpixel testing:
  renderings,
produced using, and not using, exhaustive subpixel testing:
    denotes a rendering produced using exhaustive
subpixel testing.
The uncertainty is caused by the form chosen for S:
the rendering
  denotes a rendering produced using exhaustive
subpixel testing.
The uncertainty is caused by the form chosen for S:
the rendering   restricts
the uncertainty to the border.
A rendering produced using subpixel testing,
but not exhaustive subpixel testing, follows:
A rendering produced using both subpixel sample testing
and exhaustive subpixel testing
follows:
The two subpixel tests complement one another;
after an uninformative pixel test both subpixel
sample testing and exhaustive subpixel testing
may be applied. If, after such testing,
  restricts
the uncertainty to the border.
A rendering produced using subpixel testing,
but not exhaustive subpixel testing, follows:
A rendering produced using both subpixel sample testing
and exhaustive subpixel testing
follows:
The two subpixel tests complement one another;
after an uninformative pixel test both subpixel
sample testing and exhaustive subpixel testing
may be applied. If, after such testing,   ,
further subpixel testing may be applied.
 ,
further subpixel testing may be applied.
 
  
  
  
  
 
 Next: 4.2.6 Continuity-Based Testing
Up: 4.2 Basic Rendering
 Previous: 4.2.4 Subpixel Testing