To appear in
ACM SIGGRAPH/EG Symposium on Computer
Animation 2003
Abstract
The human hand is a complex organ capable of both gross grasp and fine motor
skills. Despite many successful high-level skeletal control techniques,
animating realistic hand motion remains tedious and challenging. This paper
presents research motivated by the complex finger positioning required to
play musical instruments, such as the guitar. We first describe a data
driven algorithm to add sympathetic finger motion to arbitrarily animated
hands. We then present a procedural algorithm to generate the motion of the
fretting hand playing a given musical passage on a guitar. The work here is
aimed as a tool for music education and analysis. The contributions of this
paper are a general architecture for the skeletal control of interdependent
articulations performing multiple concurrent reaching tasks, and a
procedural tool for musicians and animators that captures the motion
complexity of guitar fingering.
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