Tutorial
Colour Representation
Solutions
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Describe three possible ways of creating a suitable colour-map table to
display a given image.
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Broadcast colour television uses a YIQ colour system. The Y channel is
called the luminance and is the same as the CIE Y primary. The Y component
of a YIQ colour signal is used for display on a black-and-white television.
The RGB-to-YIQ mapping is defined by:
Which RGB colours will look the same on a black-and-white TV?
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Image reconstructions such as dithering rely on the fact that the eye integrates
spatially. That is, for a small enough area, the eye will only perceive
the average intensity. Suppose we create a dithered image using a 4x4 dither
pattern where each pixel can have one of 8 intensities. How many different
intensities can be generated for a single 4x4 dithering tile?
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When graphics algorithms model the transfer of light, the light is usually
represented using an RGB triple. Thus, instead of a complete spectral distribution,
the RGB model uses an appropriate mix of three discrete wavelenths such
that they are perceptually equivalent to the complete spectrum. Using the
RGB model in surface reflection calculations can lead to errors, however.
Suppose we know the spectral reflectance distribution of a known material.
This type of distribution simply tells us to what extent different wavelengths
are absorbed or reflected by a material. Construct an example reflectance
distribution function that would cause a simplified RGB model of light
to yield the wrong answer.
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Could one build a four-phosphour monitor? What would be the tradeoffs in
the design?
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Could a perfect (complete) colour gamut ever be achieved, if phosphours
producing pure spectral colours could be manufactured?
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Could cyan, magenta, and yellow phosphours be used to construct a monitor?
Why or why not?
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What are some possible methods for performing colour conversion of an image
when it is known that some of the colours in the image will fall outside
of the gamut of the desired output device?