| ErrorChecker | Class providing the handler / tester functions for errors as static members |
| FragOut | Fragment shader output |
| IMaterial | Interface to use Maya materials properties in a GPU shader |
| IQuadric | Geometry Node for general Quadric |
| IQuadricUI | UI class for Implicit Sphere |
| IShading | General functionality for GPU bindings |
| ISphereShading | GPU bindings for ISphere |
| ISphereUI | UI class for Implicit Sphere |
| PhongMaterial | Material Properties for a simple Phong Material |
| Vert2Frag | Vertex -> Fragment |
| VertIn | Vertex shader input |
1.4.4