ErrorChecker | Class providing the handler / tester functions for errors as static members |
FragOut | Fragment shader output |
IMaterial | Interface to use Maya materials properties in a GPU shader |
IQuadric | Geometry Node for general Quadric |
IQuadricUI | UI class for Implicit Sphere |
IShading | General functionality for GPU bindings |
ISphereShading | GPU bindings for ISphere |
ISphereUI | UI class for Implicit Sphere |
PhongMaterial | Material Properties for a simple Phong Material |
Vert2Frag | Vertex -> Fragment |
VertIn | Vertex shader input |