| bindShaderParameters() const | IMaterial | |
| diffuseContribution (defined in IMaterial) | IMaterial | [private] |
| IMaterial() | IMaterial | |
| material_diffuse (defined in IMaterial) | IMaterial | [private] |
| material_shinny (defined in IMaterial) | IMaterial | [private] |
| material_specular (defined in IMaterial) | IMaterial | [private] |
| registerShaderParameters(IShading *impl) | IMaterial | |
| setMaterialProperties(MMaterial &blinnMaterial) | IMaterial | |
| shinny (defined in IMaterial) | IMaterial | [private] |
| specularContribution (defined in IMaterial) | IMaterial | [private] |
| ~IMaterial() | IMaterial |
1.4.4