bindShaderParameters() const | IMaterial | |
diffuseContribution (defined in IMaterial) | IMaterial | [private] |
IMaterial() | IMaterial | |
material_diffuse (defined in IMaterial) | IMaterial | [private] |
material_shinny (defined in IMaterial) | IMaterial | [private] |
material_specular (defined in IMaterial) | IMaterial | [private] |
registerShaderParameters(IShading *impl) | IMaterial | |
setMaterialProperties(MMaterial &blinnMaterial) | IMaterial | |
shinny (defined in IMaterial) | IMaterial | [private] |
specularContribution (defined in IMaterial) | IMaterial | [private] |
~IMaterial() | IMaterial |