#include <GL/glew.h>
#include <GL/gl.h>
#include <vector>
#include <maya/MGlobal.h>
#include <maya/MFnTransform.h>
#include <maya/MItSelectionList.h>
#include <maya/MVector.h>
#include <maya/MMatrix.h>
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include <error_checker.h>
Go to the source code of this file.
Classes | |
class | IShading |
General functionality for GPU bindings. More... |