activate(M3dView &view) const | ISphereShading | [inline, private] |
activateFBO() const | ISphereShading | [inline, private] |
deactivate() const | ISphereShading | [inline, private] |
deactivateFBO() const | ISphereShading | [inline, private] |
getImpl() const (defined in ISphereShading) | ISphereShading | [inline, private] |
getMaterial() const (defined in ISphereShading) | ISphereShading | [inline, private] |
impl (defined in ISphereShading) | ISphereShading | [private] |
initCg() | ISphereShading | [private] |
initGL() | ISphereShading | [private] |
ISphereShading() | ISphereShading | [private] |
ISphereUI (defined in ISphereShading) | ISphereShading | [friend] |
materialProperty (defined in ISphereShading) | ISphereShading | [private] |
setLightPosition(MPoint &lightPosition) const | ISphereShading | [inline, private] |
setTransformedLightParameter(M3dView &view) const | ISphereShading | [inline, private] |
setUniforms(M3dView &view) const | ISphereShading | [inline, private] |
~ISphereShading() | ISphereShading | [private] |