| activate(M3dView &view) const | ISphereShading | [inline, private] |
| activateFBO() const | ISphereShading | [inline, private] |
| deactivate() const | ISphereShading | [inline, private] |
| deactivateFBO() const | ISphereShading | [inline, private] |
| getImpl() const (defined in ISphereShading) | ISphereShading | [inline, private] |
| getMaterial() const (defined in ISphereShading) | ISphereShading | [inline, private] |
| impl (defined in ISphereShading) | ISphereShading | [private] |
| initCg() | ISphereShading | [private] |
| initGL() | ISphereShading | [private] |
| ISphereShading() | ISphereShading | [private] |
| ISphereUI (defined in ISphereShading) | ISphereShading | [friend] |
| materialProperty (defined in ISphereShading) | ISphereShading | [private] |
| setLightPosition(MPoint &lightPosition) const | ISphereShading | [inline, private] |
| setTransformedLightParameter(M3dView &view) const | ISphereShading | [inline, private] |
| setUniforms(M3dView &view) const | ISphereShading | [inline, private] |
| ~ISphereShading() | ISphereShading | [private] |
1.4.4