#include <maya/MIOStream.h>
#include <maya/MPxSurfaceShape.h>
#include <maya/MPxSurfaceShapeUI.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnEnumAttribute.h>
#include <maya/MPoint.h>
#include <maya/MPlug.h>
#include <maya/MDrawData.h>
#include <maya/MDrawRequest.h>
#include <maya/MSelectionMask.h>
#include <maya/MSelectionList.h>
#include <maya/MDagPath.h>
#include <GL/gl.h>
Go to the source code of this file.
Classes | |
class | ISphere |
Defines | |
#define | MCHECKERROR(STAT, MSG) |
Macro for ensuring the successful creation of an attribute in Maya. |
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Value: if ( MS::kSuccess != STAT ) { \ cerr << MSG << endl; \ return MS::kFailure; \ }
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