#include "isphere_structs.cg"
#include "iutil.cg"
#include "isphere_phong.cg"
Functions | |
float | intersectSphere (in float3 ray, float4 sphere) |
Perform ray - sphere intersection. | |
FragOut | main (Vert2Frag v2f, uniform float4x4 ProjMatrix, uniform float4 lightPos, uniform PhongMaterial material) |
Fragment Shader Main. |
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Perform ray - sphere intersection.
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