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  Bio, interests, and something like that... |
Alexis' objective is to mix his skills in art and science to support
creative people, and explore the limits of artist-driven computer graphics.
He made his first contact with computer graphics about 10 years
ago, doing 3d stuff with whatever available software. Now his
main leisure and professional interests orbit around graphics
, whether digital or material. His research
projects are somehow related to modeling and animating organic
things, and he's taking an interest in fluid dynamics and
character animation . He is currently doing a post-doc at the DGP (U. of Toronto, Canada),
after recently finishing a PhD mainly on shape modelling with
deformers at the Graphics
& Vision Lab (U. of Otago, New Zealand). Prior to this, he worked
on implicit surfaces at iMAGIS (INRIA, France). And
before that, he did an internship on surface reconstruction
of statues from the Louvre, at the ENST. Also, once in a while, he does
some commissioned artwork
, stills or animated ... see a few samples of his creations.
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