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Here's some samples of my arty creations, have fun...
Drawing time ranges from 5 minutes to 20 minutes. This is raw
material, without any post-processing (except framing).
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Trilepidea adamsii (Adams mistletoe) documentary scenes.
This flower is now extinct. Sample images show the flower, bellbird and tui:
image 1,
image 2,
image 3,
image 4,
image 5.
Software: Maya.
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Antarctica documentary scenes. The Earth's shader
switches on the city lights at night.
Software: Maya.
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Pixie falling from a tree. In such a little brain, it takes a while to
remember you've got wings.
This folk was modeled and rendered with maya; he's got an internal
skeleton that controls limbs, wings, antennas, eyelids, eyeballs size,
fingers, tong and hat.
Software: Maya.
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Shadoks in
space - Short
animation co-produced with Sylvain
Lefebvre, in the framework of the Animation Techniques class.
Software: Blender.
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Here you'll find a bit of non-virtual modeling, in a personal attempt
to understand what's so terrible about non-virtual materials, and why
the hell virtual-clay could be a lot better! I modeled these with DAS
modeling clay (soon I'll try some polymer clay), and painted them with
acrylic (btw, use synthetic brushes with that stuff). I don't show the
pencil design/study step, which is about half of the work required to
model a character.
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Size = 16.5cm.
A puppet-wizard from a corrupted magic world. He was made with a
wireframe skeleton, to hold the weight of the clay.
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Size = 5cm.
A screwy little etees squirrel. Some parts were modeled
separately, and stitched to the body when dry (otherwise I'd never be
able to get the palm of the hands for instance). This one is to be
compared to the yellow squirrel above, which looks a lot more to what
I had in mind.
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Size = 3.5cm.
That's a study for a caricatural Death character, in a short
animation that was never made... the challenge is to give an facial
expression to a skull... not happy in this case.
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Size = 10cm (without removable hat).
This pixie is entirely made out of clay; there is no internal
metal structure. This one is to be compared with the virtual one
above.
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Clay model size = 5cm.
Latex mask size = 28cm.
The clay-model was a study to understand the muscles and style of
Shrek's head... sort of reverse engineering. After that, I made
a big soft-clay head, poured plaster all around it, removed the clay
and used the latex in the plaster-mould to get that mask.
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