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Functions |
float3 | getIntersection (float t, float3 ray) |
| Compute intersection point and check height limit for infinite quadrics.
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bool | getIntersectionLimited (float t, float3 ray, float dist, float3 center, out float3 intersection) |
| Compute intersection point and check height limit for infinite quadrics.
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bool | getTQuadric (in float3 ray3, float4x4 Quadric, out float2 t) |
| Perform ray - quadric intersection.
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bool | intersectQuadric (in float3 ray3, float4x4 Quadric, float max_dist, float3 center, out float3 intersection) |
FragOut | main (Vert2Frag v2f, uniform float4x4 ProjMatrix, uniform float4x4 Quadric, uniform float4 clip_infinite, uniform float4 lightPos, uniform PhongMaterial material) |
| Fragment Shader Main.
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