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96 |
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6.
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statically-unstable 3D bipedal creatures for use in physically-based animation. |
For simplicity, |
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only cyclic motions were considered. |
The proposed control formulation meets this goal by |
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discretizing the periodic motion into cycles and simplifying the control through the use of a limited set of control perturbations which are used to stabilize a small set of observed variables.
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variety of walking gaits for a wide range of control parameter choices. |
Control |
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direction for a biped has been demonstrated, as well as parametric variations of a number of |
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walking characteristics. |
By using simple feedback to drive the parameterized controllers, it is |
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possible to give the animated creature a greater degree of autonomy, providing the animator with |
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high level control. |
The approach has been demonstrated for walking and limited forms of |
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running, using both a human model and a bird-like robot model. |
We believe that the technique |
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will also prove to be a suitable approach to animating many other types of periodic behaviours for a wide variety of articulated figures.
are sufficiently complex that many other forms of control would prove computationally infeasible. Many of the DOFs in the human body cannot act independently, for example, the vertebrae of the |
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spine. |
The tens of DOFs in our models are sufficient to capture the gross motions of natural |
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bipedal locomotion with reasonable fidelity.
applied to animate creatures of high complexity. |
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