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[!]P. The PCGs B, [!]P addition operation denotes the addition of the corresponding desired joint angle and hold time |
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parameters of two PCG pose tables of equal dimensions. |
Scalar multiplication is applied to each |
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desired joint angle and hold-time parameter of a PCG pose table. |
Sensor-based transitions in |
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perturbed PCG remain unaltered. As an example, an LPP could be used to turn a creature's head |
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to look in a particular direction or to say "no". |
To accomplish this, [!]P |
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only the desired angle of the neck and k desired amount.
basic balance control and additional gait variations. |
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Figure 2.6 - Overview of the simulation process |
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2. 4 |
The Animation System |
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Figure 2.6 provides an overview of the process of generating a physically-based animation with |
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our system, beginning with a creature definition and a control script. |
The creature definition is |
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used by a dynamics compiler to generate code |
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