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76 |
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5.
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important if a system is to be seriously considered as an animation tool. |
This chapter first |
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introduces an approach to controlling the speed of a walk without requiring changes to the |
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underlying base PCG. |
Next, the idea of using parameterized base PCGs is introduced and |
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number of interesting variations on the basic walk are described.
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[vKF94b]. |
However, the successful parameterization of dynamically unstable motions such as |
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walking does represent an important advance. |
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5. 1 |
Speed Control |
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The basic balance control discussed in Chapter 3 uses fixed values of Qd and achieves constant walking speeds. One possible way to vary the speed of a walk is to provide |
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a number of base PCGs which yield various speeds and interpolate between these. |
This approach |
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might be somewhat cumbersome, however, since it requires the animator to provide suitable base PCGs. An alternative is to allow Qd By varying Qd |
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speeds is possible without requiring modifications to the base PCG. |
This approach requires that |
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we be able to affect the speed of the walk in a consistent manner by varying Qd |
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this is possible depends on the choice of control system parameters (RVs, LPPs, etc.). |
With the |
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choices described in Chapter 3, an intuitive form of control is available. |
In qualitative terms, an |
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increase in speed can be achieved by using a more forward-leaning value for Qd speed can be achieved using a more upright value for Qd |
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