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fundamental assumptions about the creature's structure. In particular, it should at least be suitable for animating a human model with tens of degrees of freedom (DOFs).
straightforward specification of walking variations. |
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For example, the animator might be |
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motion (as opposed to physical realism) and interactivity. |
While both of these features are |
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important to have in an animation system, the problem of generating bipedal locomotion subject to |
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the above goals is a sufficiently challenging intermediate goal. |
Nevertheless, the |
proposed |
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technique affords the animator the freedom to potentially obtain natural looking motions with |
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reasonable additional effort compared to generating basic course motions. |
As well, expected |
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increases in computer performance over the next year or two promise to make interactive use of the system a realizable goal. |
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1. 4 |
Thesis Organization |
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This thesis is divided into 6 chapters. |
Chapter 2summarizes the previous related work and |
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presents the background material necessary to understand the chapters which follow. |
It also |
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provides an overview of our animation system. |
Chapter 3discusses the underlying principle of |
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our control approach. |
It further describes the general control structure and its application to the |
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generation of balanced, cyclic locomotion. |
Chapter 4presents the basic results of applying the |
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control formulation to bipedal walking. |
Chapter 5 describes further results for variations on |
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walking gaits. The ability to have the walking biped follow a desired path is also demonstrated. Finally, Chapter 6 concludes the thesis and discusses a number of possible directions for future work. |