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9 |
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the final motion. Allowing the animator to specify that the biped "follow that taxi" often removes |
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the animator's choice of which precise path to take. of animator control is illustrated in Figure 2.1. |
The tradeoff between autonomy and degree |
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Animator |
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Animator |
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Figure 2.1 |
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2. 2. 3 |
Bipedal Locomotion |
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The animation of bipedal locomotion has long been a topic of fascination to many. Zeltzer [Zel82] presents a hierarchical task-oriented animation system in which the low-level walking motions are implemented kinematically, based on measured human data. Girard and Maciejewski [GM85] use rules associated with dynamics (rather than dynamics simulations) for torso motion and inverse kinematics for leg motion to generate one of the first Bruderlin and Calvert [BC89] break each step into a number of kinematically-defined subphases based on known human gait mechanics and use simplified dynamics simulation to generate the motion in between each subphase. By allowing the user to vary a number of gait determinants, a wide variety of natural-looking walks can be generated. Since in this approach, the dynamics are highly constrained, replacing the dynamic interpolation with kinematic interpolation [BC93] is found to give results of similar quality while increasing performance significantly, allowing gait parameters to be adjusted interactively. This work currently represents the state-of-the-art in real- |
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time, parameterized kinematic models of natural looking human walking motion. |
A similar |
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