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9

the final motion. Allowing the animator to specify that the biped "follow that taxi" often removes

the animator's choice of which precise path to take.

of animator control is illustrated in Figure 2.1.

The tradeoff between autonomy and degree

IMAGE Imgs/thesis.final.w601.gif

Animator

Effort

Animator

Control

Figure 2.1- Animator control vs autonomy

2. 2. 3

Bipedal Locomotion

The animation of bipedal locomotion has long been a topic of fascination to many. Zeltzer [Zel82]

presents a hierarchical task-oriented animation system in which the low-level walking motions are

implemented kinematically, based on measured human data. Girard and Maciejewski [GM85] use

rules associated with dynamics (rather than dynamics simulations) for torso motion and inverse

kinematics for leg motion to generate one of the firstnon-rotoscoped, natural looking walks.

Bruderlin and Calvert [BC89] break each step into a number of kinematically-defined subphases

based on known human gait mechanics and use simplified dynamics simulation to generate the

motion in between each subphase. By allowing the user to vary a number of gait determinants, a

wide variety of natural-looking walks can be generated. Since in this approach, the dynamics are

highly constrained, replacing the dynamic interpolation with kinematic interpolation [BC93] is

found to give results of similar quality while increasing performance significantly, allowing gait

parameters to be adjusted interactively. This work currently represents the state-of-the-art in real-

time, parameterized kinematic models of natural looking human walking motion.

A similar

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